Blog Your Way Riches!

Written by Jay Garrett on April 8, 2008 in: General Interest, News, Portable Media, Social Networking | Tags: , , , , , , , , , ,

ProBlogger BookAlthough not technically a gadget (unless you’re really old-skool) this may have the power to change your life.

This is “Secrets for Blogging Your Way to a Six-Figure Income

Written by highly respected Bloggers, Darren Rowse and Chris Garrett, this book has the potential to make bloggers such as me and anyone else out there tap in to the money making side of blogging big time.

I for one am ordering it! You can too by clicking here :0)

Ok - so I’m also a tad biased as Chris is my bro ~proud~ but I know that he and Darren know what they’re talking about.

Paid to Kill - the Kwari way

Written by Jay Garrett on January 4, 2008 in: Gaming, News | Tags: , , , , , ,

Kwari Cash

This is Kwari.  A first person shooter that rewards you with real cash money for success.

Looking at the site and the promo vid clips it looks like the developers have put some thought into the game and pay engine. The most important part I think is an anti-cheating system which, if fool proof, could be pretty rewarding in itself for Kwari’s writers. 

Kwari

The game features challenges, traps (which drain your money), in-game cash prizes and pickups and something called The Pill, which is like a super game jackpot. 

A very interesting aspect of Kwari is the way the game deals with the uber-players out there.  The developers claim to have completely leveled the playing field so that n00bs have as good a chance to earn some folding as seasoned gamers.  This is something that I’ll have to check out!

Here’s some blurb:

Kwari has been designed with a singular purpose in mind – to give you the opportunity to translate your shooter skills into some serious cash. Everything about the game has been tailored to that effect…We generate money from the game purely through the sale of ammo. The price has not been finalised yet, but it will not be expensive - after all, charging too much to play the game would severely dampen the interest in playing it. The ideal that we’re working towards is that the cost of ammo will be significantly outweighed by a successful, profitable single match.

Kwari Via Red Ferret

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